![]() ![]() PD: I think it would work with only different “.cfg” files inside the same directory using the “same resources”, instead of having them doubled, I guess.ĮDIT: In fact, it worked just creating a second config file (.cfg) inside the same directoryĪnyway it is using the same images for “creating the background”… if you wanna use the Retroarch logo version (or the SNES or SuperFamicom logo versions), I’m not sure, maybe you need another directory, I don’t know, but it is fine for me baing able to launch some games with the light background and other ones with the dark one by default. If I select the second one for a game and save the config, it will always start with the dark theme, and the light one Now I have 2 directories and 2 “.cfg” files, so I can see now the “Super_Famicom_Animated_Border” and the Super_Famicom_Animated_Border-Dark" options in RetroArch. I mean I changed all the “overlay5_‘whaever’ text lines” (the DARK option was the 5th one), to overlay0_'whatever".Īnd I changed all the “overlay0_‘whatever’ lines”, to “overlay5_blahblah” in the new cfg file / directory (moving the “default” light theme to the 5th position). I conected a mouse to change it, but when I close and relaunch, it goes to the default “setup”…įinally (conecting a mouse and a keyboard for configuring it) I copied the directory with another name “Super_Famicom_Animated_Border-Dark”… and I edited the “.cfg” file inside the new directory (I called it Super_Famicom_Animated_Border-Dark too)… and I put the first black option lines as the defult ones in that file. Ohhh, I’m not using a mouse or a tactil screen on that PC, just controllers (some kind of console style PC, with remaped buttons for closing emulators and a menu for opening the games with a configured emulator or PC game with controller support). When the Mega Bezel finds an image less than 20px it skips doing anything with it. /shaders/textures/Placeholder_Transparent_16x16.png /shaders/textures/Placeholder_Transparent_16x16.pngįrameTextureImage =. /shaders/textures/Placeholder_Transparent_16x16.pngīackgroundVertImage =. Since you are using this with your killer overlay you can probably set the images for the BG and frame to the pass through images to have less ram usage and possibly faster load time, just add the below to your preset file: BackgroundImage =. The preset which is saved will have a reference to the preset, and the parameters you have changed. Make sure the Simple Presets option is on, then save a preset. To do this you load a Mega Bezel base preset, then make the parameter changes you want, then go to the shaders save page. Hey there, yeah that will work perfectly well, but you can also do it in the UI which may be easier. But i dont know if thats the way to share/export the settings. THANKS FOR THE ASSISTANCE! finally learned to configure the mega bezel. (remember to switch off the overlay bezel) Put it in the main shaders folder, then load the preset from as usual. (square displays like crt tv’s, vga monitors, lcd panels, etc.) Otherwise you’ll get displaced controls. Set the “ AUTO SCALE OVERLAY” option to ON in non wide displays.Otherwise set the video scaling manually to fit your device display. Set the screen scaling to 4:3 in a 16.9 display to get a fullscreen perfect overlay fit.Use Vulkan or any Open GL driver (Direct X drivers are buggy with animated overlays) American/International logos and fonts (selectable clicking the SNES logo). ![]() as elements arranges to the left and right independently of the resolution. (should be compatible with wider displays. Fixed flashing non animated elements when clicked/touched.
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